Mettlestate - Forging the Future of Pro Gaming

Series Information

1 January - 31 January 2019
Registrations Closed
R10 000
Mettlestate
Overwatch

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  1. Structure and Schedule

1.1 Format. Teams will play a best-of-5 maps match in the in the Mettlestate Overwatch Pro and Open Series

1.2 Maps

1.2.1      Rotation. Each match will include the following game modes, in this order: Control / Escort /Assault / Hybrid / Control

1.2.2      Selection

1.2.2.1          Regular Season

1.2.2.1.1       Team One and Team Two Will be Decided by a coin toss. Team One must pick the first map and host the tournament lobby. Team Two can pick side.

1.2.2.1.2       The losing team from each map will pick the subsequent map and can host the lobby if requested. The winning team from each map will pick which side they play of the subsequent map.

1.2.2.1.3       Maps are removed from the available pool after being played in the match.

1.2.2.2          Playoffs

1.2.2.2.1       The higher seeded team must select the first map and host the tournament lobby. The lower seeded team can pick side.

1.2.2.2.2       The losing team from each map will pick the subsequent map and can host the lobby if requested. The winning team from each map will pick which side they play of the subsequent map.

1.2.2.2.3       Maps are removed from the available pool after being played once.

1.2.3      Available Map Pool. The following maps can be selected:

  • Control – Busan / Nepal
  • Escort – Dorado / Route 66
  • Assault – Hanamura / Volskaya Industries
  • Hybrid – Blizzard World / Numbani

1.2.3.1          Note that the fifth map, if needed, will be played on the last remaining Control map above.

1.2.4      Draws. If any individual map ends in a draw, a tiebreaker map will be played immediately. Thewinning team from the previous map picks which side they play on.

1.2.4.1          First tiebreaker map to be played, if needed: Ilios (best-of-3 stages)

Second tiebreaker map to be played, if needed: Oasis (best-of-3 stages)

1.2.5      Map Bans. In an extreme case of a bug existing within the current patch of Overwatch, thetournament administrator may enforce a map ban for any duration of time.

1.3 Heroes

1.3.1      Available Hero Pool. Only heroes that are enabled in the “Competitive Play”mode ofOverwatch may be used.

1.3.2      Hero Bans. In an extreme case of a bug existing within the current patch of Overwatch, thetournament administrator may enforce a hero ban for any duration of time.

  • Rules and Settings

2.1 Patch. All matches will be played on the most up-to-date live server Overwatch patch.

2.2 Game Creation and Settings

2.2.1      Team Responsibilities

2.2.1.1          Map selection, host, and side selection rules are listed above in “Available Map Pool.”

2.2.1.2          Team captains will be responsible for inviting the remaining members of their team.

2.2.1.3          Game lobbies for subsequent games in a match can be created by the team that lost the previous map if they choose.

2.2.2      Custom Match Settings

2.2.2.1 Presets: Competitive
2.2.2.2 Modes, All: Kill Cam Disabled
2.2.2.3 Modes, All: Skins Disabled
2.2.2.4 Modes, All: Game Mode Start Manual
2.2.2.5 Lobby: Max Spectators 0 (unless spectators have been permitted by both Team Captains and the Mettlestate administration in writing before start of play)
   
2.2.2.6  Heroes, Hero Roster: Disable any heroes not currently available in Competitive Play
2.2.2.7 “Invite Only” must be selected within the Custom Game Lobby.
2.2.2.7.1 Failure for the hosting team to select “Invite Only” may result in forfeiture of map at the
  tournament administrators’ discretion.

2.2.3      Server Host

2.2.3.1          Games must be played on a European server unless otherwise determined by Mettlestate.

2.2.3.2          Both teams can agree to play on another server if desired.

2.3 In-Game Rules

2.3.1      Pauses

2.3.1.1          Each team is allowed up to 15 minutes of emergency pause time per map for a total of two maps. (Control maps, e.g. Nepal, count as 1 map. Pause time is not reset between the various “stages.”). Mettlestate in its sole discretion may authorize an additional amount of pause time in extraordinary circumstances.

2.3.1.2          Pauses are only for emergencies such as player disconnects, hardware failure, and internet connection issues.

2.3.1.3          Lobby Hosts must pause the game immediately after requested by any player in the server, within reason.

2.3.1.4          Games must start within 15 minutes of the scheduled time. Delays may result in penalties at the Tournament Administrations’ discretion, as agreed to in the terms and conditions.

2.3.1.5          Pauses used to contact tournament administrators for disputes will not be counted against the time bank.

2.3.1.6          After the time bank is up, teams must forfeit or continue play, unless there is a dispute being sent to tournament administrators.

2.3.2      Game Restart. In case of a server crash or other unforeseen circumstances, a tournamentadministrator may assess a game restart, which will be communicated to each Team Captain. Examples may include, but are not limited to:

2.3.2.1          Incorrect game settings.

2.3.2.2          Server crash.

  • Spectators

3.1 Spectators are allowed in matches if both teams agree before the start of play.

3.1.1      Tournament staff and administrators are permitted to join and spectate at any time.

3.2 Spectator Streaming. Spectators may stream Mettlestate Pro and Open Series matches if they comply to the following requirements:

3.2.1      No sponsors or streaming organizations are permitted unless given explicit permission by Mettlestate Administration.

3.2.3      No sponsors may be presented on the broadcast at any time. Broadcasts must have a minimum of a 3-minute delay.

3.2.4      Neither the spectator nor the operator of any website where the stream may be viewed can force a viewer to pay a “fee” to be able to view the stream in question. Viewers must be able to view the production for free.