Mettlestate - Forging the Future of Pro Gaming

Series Information

1 January - 31 January 2019
Registrations Closed
R10 000
Mettlestate
Cod

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1. Gameplay Rules

 Each event in the Competition will be subject to the following gameplay rules. The settings in this section, as they apply to Offline Activity, will be revised as necessary and refined as the date of the first event draws near.

 1.1 Game Modes

All Matches will be played using the following Game Modes:

  • Hardpoint
  • Search and Destroy
  • Control

1.2 Map & Mode Combinations

Map and Game Mode combinations are subject to change at any time. Future Map and Game Mode combination changes may use downloadable content which is required to be purchased in addition to the Call of Duty: Black Ops 4 game.

1.2.1. Hardpoint

  • Arsenal
  • Frequency
  • Gridlock
  • Hacienda
  • Seaside

1.2.2. Search and Destroy

  • Arsenal
  • Frequency
  • Gridlock
  • Hacienda
  • Payload

1.2.3. Control

  • Arsenal
  • Frequency
  • Gridlock
  • Seaside

1.3. Game Settings

 1.3.1. Lobby Settings

  • Team Assignment: Open
  • Team Change In-Game: Enabled
  • CODcasting: Enabled
  • 3rd Person Spectating: Disabled
  • Dynamic Map Elements: Enabled
  • Revenge Voice: Disabled
  • Battlechatter: Disabled
  • Announcer: Enabled
  • Best Play: Enabled
  • 3rd Person Gestures: Disabled
  • Gesture Camera Control: Disabled

1.3.2. Specialist Settings

1.3.2.1. Roster

  • Ajax: 1
  • Battery: 1
  • Crash: 1
  • Firebreak: 1
  • Nomad: 0
  • Prophet: 1
  • Recon: 1
  • Ruin: 1
  • Seraph: 1
  • Torque: 1
  • Zero: 0

1.3.2.2. Position Draft Settings

  • Draft: Enabled
  • Draft Time: 30 Seconds
  • Minimum Team Size: None

1.3.2.3. Health and Damage

  • Health: 150
  • Manual Healing: Enabled
  • Manual Heal Regeneration Speed: Normal
  • Friendly Fire: Enabled
  • Teamkill Kick Limit: Disabled - 26 –
  • Headshots Only: Disabled
  • Hit Indicator: Enabled 9.3.2.4. Cooldowns
  • Specialist Weaponry: Enabled
  • Specialist Weaponry Cooldown: Normal
  • Specialist Weaponry ready on respawn: Disabled
  • Equipment: Enabled
  • Equipment Cooldown: Normal
  • Equipment ready on respawn: Disabled

 1.3.2.5. Create a Class

  • Custom Classes: Enabled
  • Selections Allowed: 10

1.3.3. Hardpoint

1.3.3.1. Win Conditions

  • Time Limit: 5 Minutes
  • Score Limit: 250 Points

1.3.3.2. Advanced

  • Lifetime: 1 Minute
  • Capture Time: Disabled
  • Activation Delay Time: Disabled
  • Locations: Linear Order
  • Scoring: Constant
  • Pause Time: Enabled 9.3.3.3. Spawn
  • Number of Lives Per Player: Unlimited
  • Respawn Delay: 2 Seconds
  • Force Respawn: Enabled
  • Wave Spawn Delay: Disabled
  • Suicide Penalty: 3 Seconds
  • Team Killed Penalty: Disabled
  • Select Spawn: Disabled
  • Number of Lives Per Team: Unlimited
  • 9.3.3.4. Gameplay
  • Pre-Match Timer: 15 Seconds - 27 –
  • Pre-Round Timer: Disabled
  • Mini-map: Normal
  • Explosive Delay: Disabled
  • Killcam: Enabled
  • Scorestreak Delay: 10 Seconds
  • Score Multiplier: 1 Second
  • Reveal Fog of War: Enabled

1.3.4. Search and Destroy

1.3.4.1. Win Conditions

  • Time Limit: 1.5 Minutes
  • Round Win Limit: 6 Rounds

1.3.4.2. Advanced

  • Bomb Timer: 45 Seconds
  • Plant Time: 5 Seconds
  • Defuse Time: 7.5 Seconds
  • Multi Bomb: Disabled
  • Switch Sides: Every Round
  • Silent Plant: Enabled 9.3.4.3. Spawn
  • Number of Lives Per Player: 1 Life
  • Respawn Delay: Disabled
  • Force Respawn: Enabled
  • Wave Spawn Delay: Disabled
  • Suicide Penalty: Disabled
  • Team Killed Penalty: Disabled
  • Select Spawn: Disabled
  • Number of Lives Per team: Unlimited

1.3.4.4. Gameplay

  • Pre-Match Timer: 15 Seconds
  • Pre-Round Timer: 5 Seconds
  • Mini-map: Normal
  • Explosive Delay: Disabled
  • Killcam: Enabled
  • Scorestreak Delay: 10 Seconds
  • Score Multiplier: 1
  • Reveal Fog of War: Enabled

 1.3.5. Control

1.3.5.1. Win Conditions

  • Time Limit: 1.5 Minutes
  • Round Win Limit: 3 Rounds
  • Round Limit: 5 Rounds

1.3.5.2. Advanced

  • Capture Time: 60 Seconds
  • Activation Delay Time: Disabled
  • Extra Time: 1 Minute
  • Pause Time: Enabled
  • Cap Decay: Enabled
  • Capture Rate Increase: Enabled
  • Teamkill/Suicide Reduces Lives: Enabled

1.3.5.3. Spawn

  • Number of Lives Per Player: 1 Life
  • Respawn Delay: 2 Seconds
  • Force Respawn: Enabled
  • Wave Spawn Delay: Disabled
  • Suicide Penalty: 3 seconds
  • Team Killed Penalty: Disabled
  • Select Spawn: Disabled
  • Number of Lives Per team: 25 Lives

 1.3.5.4. Gameplay

  • Pre-Match Timer: 15 Seconds
  • Pre-Round Timer: 5 Seconds
  • Mini-map: Normal
  • Explosive Delay: Disabled
  • Killcam: Enabled
  • Scorestreak Delay: 10 Seconds
  • Score Multiplier: 1
  • Reveal Fog of War: Enabled

1.4 Restrictions

1.4.1. Weapons

  • Titan - 29 –
  • Hades
  • VKM 750
  • Daemon 3XB
  • Swat

1.4.2. Secondary Weapons

  • MOG 12
  • SG12

1.4.3. Attachments

  • Rapid Fire
  • High Caliber
  • Laser Sight II
  • Max Load
  • Rocket Cache
  • High Explosive

1.4.4. Scorestreaks

  • UAV
  • Care Package
  • Counter-UAV
  • Sentry
  • Mantis

1.4.5. Perks

  • Skulker
  • Gung-Ho
  • Team Link
  • Tracker

1.4.6. Wildcards

  • Overkill
  • Primary Operator Mod
  • Secondary Operator Mod

1.4.7. Gear

  • Acoustic Sensor

1.4.8. Specialists

  • Nomad
  • Zero

1.4.9. Specialists Equipment

  • Tac-Deploy
  •  Tac-Deploy is permitted for use in Control.
  •  Tac-Deploy is not permitted for use in Hardpoint and Search and Destroy

1.4.10. Optics

  • Fast Lock

1.5. Game Draws

In the case that a Game ends in a draw, both teams ending with the same score, the Game will be restarted on the same Map and Mode.

1.6. Map, Side, and Host Selection

1.6.1. Offline

1.6.1.1. Best of 3

  • Higher seeded Team must choose to act as Team A or Team B.
  • Team A vetoes one Hardpoint Map.
  • Team B vetoes one Hardpoint Map.
  • Team A chooses which remaining Hardpoint Map will be played Game 1.
  • Team B chooses which sides they will be on for Game 1.
  • Team B vetoes one Search and Destroy Map.
  • Team A vetoes one Search and Destroy Map.
  • Team B chooses which remaining Search and Destroy Map will be played Game 2.
  • Team A chooses which side they will be start on for Game 2.
  • Team A vetoes one Control Map.
  • Team B vetoes one Control Map.
  • Team A chooses which remaining Control Map will be played Game 3.
  • Team B chooses which side they will start on for Game 3.
  • Team A gets first choice of which game they would like to Host.
  • Team B hosts the remaining two games.

1.6.1.2. Best of 5

Higher seeded Team must choose to act as Team A or Team B.

  • Team A vetoes one Hardpoint Map.
  • Team B vetoes one Hardpoint Map.
  • Team A chooses which remaining Hardpoint Map will be played Game 1. Team B chooses which sides they will be on for Game 1.
  • Team B chooses which remaining Hardpoint Map will be played Game 4. Team A chooses which side they will be on for Game 4.
  • Team B vetoes one Search and Destroy Map.
  • Team A vetoes one Search and Destroy Map.
  • Team B chooses which remaining Search and Destroy Map will be played Game 2.Team A chooses which side they will be start on for Game 2.
  • Team A chooses which remaining Search and Destroy Map will be played Game 5.Team B choose which side they will be start on for Game 5.
  • Team A vetoes one Control Map.
  • Team B vetoes one Control Map.
  • Team A chooses which remaining Control Map will be played Game 3.
  • Team B chooses which side they will start on for Map 3.

1.6.2. Online

1.6.2.1. Best of 1

Higher seed Team must choose to act as Team A or Team B.

  • Team A will host.
  • Team B will choose sides.

1.6.2.2. Best of 3

Higher seed Team must choose to act as Team A or Team B.

  • Team A gets first choice of which Game they would like to host.
  • Team B chooses host for the remaining two games.

Whichever team is not hosting will choose sides for that Game.

1.6.2.3. Best of 5

Higher seed Team must choose to act as Team A or Team B.

  • Team A gets first choice of which Game they would like to host.
  • Team B gets second choice of which Game they would like to host.
  • Team A gets third choice of which Game they would like to host.
  • Team B chooses host for the remaining two games.

Whichever team is not hosting will choose sides for that Game